Featured Projects

 

Informed product development of a streaming service’s platform

Concept and Usability Testing

Lead consultant on a concept and usability study for a major online TV streaming platform to inform future product development. Delivered prioritised findings and recommendations by testing in lab live journeys across 4 devices with 15 participants.

 

Gathered requirements to inform a charities new digital strategy

Stakeholder Workshop

Co-led a stakeholder workshop with a leading mental health charity to explore their assumptions of their digital audience to identify and prioritise requirements for their new digital strategy. Conducted as part of an ongoing relationship to inform and implement the charity’s 23/24 digital strategy.

 

Evaluated the effectiveness of Isle of Paradise’s in-store fixture

Contextual Inquiry

Co-led in-store research to investigate self-tanners' behaviours and preferences, and to evaluate the effectiveness and inclusiveness of self-tanning brand Isle of Paradise’s shop fixture. Presented prioritised findings and design recommendations to inform future iterations of the brand’s fixture and product across the UK.

 

Designed a physical and mental well-being web application

Survey, User Modelling and Testing & UI Design

Designed a web application while studying UX/UI for health-conscious individuals to improve their physical and mental well-being through dance and meditation and journal their progress and goals to stay balanced.

 

Designed a responsive real estate web application

UI Design & Design System

Enrolled in Career Foundry’s UI specialisation programme and designed a responsive real estate web application for new, small-scale property and land investors who are looking for additional income to gain financial security.

 

Some additional projects of note that I helped deliver.

Gathered insights into how people use our client’s TV operating system

Diary study

Supported the planning of a diary study and delivered insights into users’ behaviour and understanding of key features on the OS of our client’s TV and end-of-viewing experiences. We analysed 15 participants over 12 days and over 550 uploads.

Modelled users in order to explore future engagement opportunities

User Modelling

Supported in the conducting and analysis of depth interviews to model and design personas in Figma to help a charity understand people who have used their free will service and discover opportunities to better the experience and encourage further engagement.

Identified subtitling needs and pain points through inclusive testing

Usability Testing

Supported a usability study that recruited people who were neurodiverse or partially hearing to discover why they used subtitles and what their pain points were when triggering and customising subtitles on a prototype developed in accordance with new UK regulations.